T34 Leader (2021)
Tiempo de Juego: 60
Edad Mínima: 12
Jugadores: 1
Editor: Dan Verssen Games (DVG)
Diseñadores: Rick Martin
Artistas: Desconocido
Mecánicas: Open Drafting, Solo / Solitaire Game, Simulation, Hexagon Grid
Edad Mínima: 12
Jugadores: 1
Editor: Dan Verssen Games (DVG)
Diseñadores: Rick Martin
Artistas: Desconocido
Mecánicas: Open Drafting, Solo / Solitaire Game, Simulation, Hexagon Grid
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In T34 Leader, you're in command of a Soviet armoured company of tanks, armored cars, trucks, and armoured infantry. You may also be assigned air support and heavy weapons support in order to achieve your goals. Your goals are to take your objectives while trying to keep as many of your men alive as possible during realistic tactical missions.
T34 Leader features various historical campaigns that can be played as individual campaigns or linked to form one huge mega-campaign that follows your troops from the Invasion of Poland to the final battles on the Eastern and Western fronts.
A major part of the game is mission planning. You decide which vehicles and infantry units to use and which commanders are best for the mission. Vehicle and infantry commanders are rated for skill level and even personality quirks such as how well they keep their heads while under fire. Deciding which commanders are used for each mission is a major consideration. Your units will become fatigued with every mission. If you push a commander and his men too hard, his skills will degrade. Your commanders and their crew also gain experience with every mission. This makes for some great decision-making. Should you keep fighting with your top commanders and crew and further fatigue them to get the job done, or let the new guys fight in order to prep them for the tough missions ahead?
—description from the publisher
T34 Leader features various historical campaigns that can be played as individual campaigns or linked to form one huge mega-campaign that follows your troops from the Invasion of Poland to the final battles on the Eastern and Western fronts.
A major part of the game is mission planning. You decide which vehicles and infantry units to use and which commanders are best for the mission. Vehicle and infantry commanders are rated for skill level and even personality quirks such as how well they keep their heads while under fire. Deciding which commanders are used for each mission is a major consideration. Your units will become fatigued with every mission. If you push a commander and his men too hard, his skills will degrade. Your commanders and their crew also gain experience with every mission. This makes for some great decision-making. Should you keep fighting with your top commanders and crew and further fatigue them to get the job done, or let the new guys fight in order to prep them for the tough missions ahead?
—description from the publisher
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T34 Leader
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ag.gameitem.lastUpdated: 2025-04-23 10:36:17.234